Nano S.
Google
We’re active Activate customers and wanted to try something new, so we chose Cube. The staff were friendly, but on a busy weekend they definitely needed more people working. We spent a lot of time just looking for someone whenever we needed help.
The game instructions were unclear, and I don’t think the games are suitable for younger kids. I went with my 8-year-old, and we couldn’t enjoy most of the rooms. The entry/exit setup was also frustrating—unlike Activate where you have one door in and one door out, Cube uses the same door for both, making the narrow walkway crowded and chaotic.
Another issue is that even if a room is empty, you’re forced to exit, re-scan, and go back in. This wastes a lot of time, especially since the bracelets are hard to scan in the first place. One room we tried to play was actually out of order, but it didn’t show anywhere. It kept saying “occupied,” so people kept waiting and coming back. Only when we finally asked a staff member were we told it wasn’t working.
There are no rewards at the end, which honestly makes the whole points system feel pointless. Most people looked confused and lost inside, and there’s barely anyone around to guide you.
We paid over $100 for three people, and it just wasn’t worth it. I wouldn’t recommend Cube. Go to Activate instead—clear instructions, fun for all ages, smoother room flow, and way more variety.
Also, there’s no water fountain, and the lockers are tiny, placed awkwardly in a crowded corner. Many of them don’t even work and require staff to open them with a key.